AI Insights · Timothy · January 2022
Top 5 Voxel Games on iOS in the UK: Q4 2021 Performance
Discover the performance of the top 5 voxel games on iOS in the UK during Q4 2021, including trends in downloads, revenue, and active users.
In the fourth quarter of 2021, the top voxel games on iOS in the United Kingdom showcased varied performance metrics. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 voxel games, based on data from Sensor Tower.
Crossy Road by HIPSTER WHALE experienced a notable increase in weekly revenue, starting from $337 at the end of September and peaking at approximately $732 in late October before stabilizing between $400 and $700 in December. Weekly downloads saw a significant spike to 27K in mid-October and again to 27K in late December. The game’s active user base fluctuated, starting at 81K and ending the quarter at around 81K, with a notable peak of 91K in the week of December 20.
Cube Master 3D-Merge Puzzle, published by 心雨 俞, had no recorded revenue during the quarter. However, the game’s weekly downloads ranged from 4K to 10K, with a peak of 10K in the last week of December. Active users saw a steady increase from 5K in mid-October to nearly 16K by the end of December.
Smashy Road: Wanted 2, from Bearbit Studios B.V., showed a varied revenue trend, starting at $579 in late September and fluctuating around $300 to $700 throughout the quarter. Downloads were highest in mid-October at over 9K and gradually declined to around 2.7K by the end of December. Active users also showed a downward trend, starting at 27K and ending at 20K, with a peak of 35K in late October.
MultiCraft — Build and Mine! by MultiCraft Studio did not generate any revenue during this period. Weekly downloads ranged from 4K to 9.5K, with a peak in late October. The active user base remained relatively stable, starting at 39K and ending at 42K, with a peak of 45K in late October.
Block Craft 3D: Building Games, published by Wildlife Studios, showed a fluctuating revenue pattern, peaking at $1.6K in late October. Weekly downloads peaked at 8.3K in late October and stabilized around 3K to 5K towards the end of the quarter. Active users saw a steady increase, starting at 44K and peaking at 57K in early November, ending the quarter at 50K.
For more detailed insights on the performance of these and other apps, visit Sensor Tower.